Group Show / Fabrication

May 2, 2024 - May 26, 2024

DRAW Space

The core idea is how drawing terminology – sketching, line, depth, and layering – complements the potential of digital fabrication. Artists experiment with human/machine interplays in ways where the line between the two becomes blurred, with Fabrication acting as a prompt to explore themes of the fake, the deceptive, and trickery; while also offering potential for the imagined, fantasies, myth, and storytelling.

Co-curated with Sarah Eddowes.

Artists: Chantelle Baistow, Mark Booth, David Eastwood, Sarah Eddowes, James Gardiner, Liam Houlihan, Danielah Martinez, Chloe McFadden, Adrian Mok, Peter Nelson, Daniel Press, Alexander Tohid, and Alexander Veddovi-McCaughan

“While the show heightens what’s complimentary between digital and hand-drawn methods, such as a common language and practice, it also allows these relations to be tenuous”.

— Saaro Umar in the May/June 2024 issue of Art Guide Australia, page 58.

[click to read]

Sarah Eddowes

Daniel Press chats with co-curator Sarah Eddowes. Sarah discusses the subtle interplays between materiality in digital and physical space. Blobby ceramic, wobbly silicone and an assortment of unconventional fabrication materials punctuate her practice, which uses the drawn line as a form of noodley chaos.

Alexander Tohid

Daniel Press chats with Alexander Tohid about his research background and use of 3D-printed ceramics. Unlike other 3D printing methods, the clay must be guided by the artist’s hand as they play with slippages and distortions outside of determined patterns. Alexander uses sketches when considering the design compliance of his material attributes. Therefore, there is no filament support for his clay 3D printing. Designs have special attributes in the geometry to enhance their function. For example, some designs allow for airflow within the interior of the sculpture to yield better thermal properties.

David Eastwood

Daniel Press chats with David Eastwood about his “false monument” drawings that use hyper-realist techniques and the assistance of 3D models of his digitally polished, disassembled body.